Pockets

Pockets are a concept of organizing, carrying, and interacting with 3D tools and objects in the virtual environment. It consists of six physical buttons attached with a belt worn by the users around their waist. Each of the buttons could be assigned as a specific object. Pockets enable users to use their muscle memory for storing and retrieving objects. It also solves the obstruction issues associated with sophisticated techniques, specifically 2D menus connected to the body or 3D space.

  • I gathered and evaluated necessary assets for conceptualizing and creating the paint application, elucidating the concept of Pockets.
  • I created a low to medium-fidelity prototype for Pockets using Unity.
  • I developed the logic and scripted functionalities for a color picker tool, enabling the generation of paint blobs and facilitating paintbrush operations.
  • I tested the practicality of Pockets in VR with Oculus Rift.

Publication

Simonson, A., Kunjam, P., and Maes, P., “Pockets: User-Assigned Menus Based on Physical Buttons for Virtual Environments.” ACM SIGGRAPH 2021 Posters.
[PDF]   [DOI]



Pockets Initial Prototype Demo (Access the DOI to watch the latest demo)

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