"The screen is a window through which one sees a virtual world.

The challenge is to make that world look real, act real, sound real, feel real."


About me

I am a computer science undergraduate and I am passionate about developing and evaluating new technologies using VR/AR. My career aspiration is to become a research scientist. My research interest lies in the area of Human-Computer Interaction, Augmented Reality, Virtual Reality, Computer Graphics, and Robotics.

I have worked with renowned organizations for my internships such as Johns Hopkins University, MIT Media Lab, and University of Canterbury .

In the near future I am interested to do a PhD in the field of HCI or Robotics.



  • August 2017 - August 2021

    B.Tech. Computer Science and Engineering

    International Institute of Information Technology, Naya Raipur

Work Experience

  • January 2021 - June 2021

    Research Intern

    Johns Hopkins University, Baltimore United States

    Worked as a research intern at the Laboratory for Computational Sensing and Robotics (LCSR) under Professor Mathias Unberath. The work is related to surgical procedures where I developed a drilling simulation for mastoidectomy surgeries.

    Achievements/Tasks -

    • Developed virtual drilling simulators for mastoidectomy surgeries.
    • Worked on CHAI3D framework for developing haptic applications.
    • Programmed OpenGL in C++.
  • August 2020 - January 2021

    Research Intern

    Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts

    Worked on a research project "Pockets" under the supervision of Mr. Aubrey Simonson (Graduate Research Assistant) at the MIT Media Lab in the Fluid Interfaces Research Group headed by Professor Pattie Maes.

    Achievements/Tasks -

    • Designed and developed a system for storing items and carry menu tools in VR.
    • Built a paint application in VR using Unity 3D.
    • Wrote scripts in C# programming language.

  • June 2020 - December 2020

    Research Intern

    University of Canterbury, Christchurch New Zealand

    Worked on a research project on Computer Vision and Virtual Reality to build a collision-avoidance system in VR. I worked under the supervision of Dr. Adrian Clark (Senior Lecturer) at the Human Interface Technology Lab (HIT Lab), University of Canterbury New Zealand.

    Achievements/Tasks -

    • Developed a system to detect people in the virtual environment.
    • Used Computer Vision techniques for pose estimation.
    • Worked with Unity 3D and scripting in C# for developing a VR environment.

  • May 2020

    Visiting Research Intern [Cancelled]

    Johns Hopkins University, Baltimore United States

    I was accepted as a visiting research intern at the Sensing, Manipulation, and Real-Time Systems (SMARTS) laboratory in
    the Department of Computer Science, Johns Hopkins University, for Summer 2020 which was rescinded due to COVID-19.
    I was going to work under the supervision of Professor Peter Kazanzides on an Augmented Reality head-mounted display
    research "ARssist" to provide guidance for surgical procedures.

  • June 2019 - July 2019

    Unity Developer Intern

    Mimyk Medical Simulation, Indian Institute of Science Bangalore

    Mimyk works on development of immersive medical simulation technologies.
    Combine hardware and software to build next-gen simulation platforms.

    Achievements/Tasks -

    • Developed 3D interactive training modules for the virtual reality simulator using unity 3D.
    • Programmed in C# programming language, learned about computer graphics, worked with HTC Vive Virtual Reality system.
  • May 2019 - June 2019


    WOWEXP Technologies, WeWork Salarpuria Magnificia Bangalore

    WOWEXP is committed to create retail entertainment platforms using Artificial Intelligence and Mixed Reality Technologies.

    Achievements/Tasks -

    • Developed 3D contents using Unity 3D for the company's website.
    • Worked with the "Pcon Planner" application for designing.
    • Learned how a startup works in its initial stage.
  • January 2019 - March 2019

    Game Development Intern

    StareIn Digital Pvt. Ltd.

    StareIn is a Game Studio with the vision to build great games in Hyper-casual and casual segment.

    Achievements/Tasks -

    • Developed the prototype for the game using Unity 3D game engine.
    • Learned to develop games for Android platform.
    • Programmed in C# programming language for gameplay.
  • July 2018 - August 2021

    Game Development and AR/VR lead

    TSoC (The Society of Coders) IIIT-NR

    Technical Society

    Achievements/Tasks -

    • Conducted workshops for Unity 3D.
    • Delivered lectures on AR/VR and Game Development.
  • March 2018

    Event Head

    Technovate IIIT-NR

    Technovate (Technical and Cultural Fest at IIIT Naya Raipur)

    Achievements/Tasks -

    • Conducted a LAN Gaming tournament on Technovate (Techno-Cultural Fest) 2018 at IIIT NR.


  • Pockets: User-Assigned Menus Based on Physical Buttons for Virtual Environments
    Aubrey Simonson, Punit Kunjam, Pattie Maes.
    In SIGGRAPH '21 Posters: Special Interest Group on Computer Graphics and Interactive Techniques, ACM (2021).


The Tower of Hanoi, is a mathematical problem which consists of three rods and multiple disks. This project exhibits the logic of tower of hanoi through an immersive learning experience.

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JARVIS is an AR avatar with some extra features such as voice-enabled chatbot that brings a human-like conversational experience and performs some AI operations. This pattern shows some operations that are performed using speech recognition, blending virtual objects into the real world.

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Building some cool stuff with AR, OpenCV, and Vuforia.

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This project is based on the Imitation learning which uses the interaction between Teacher and Student rather than depending on reward/punishment mechanism accomodated by the Reinforcement learning.

The main objective is to automate the vehicle's movement such that it imitates the behaviour of the player.

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Shooter's Rampage is a first person shooter game developed in Unity. It takes place in an elevated area open from the ends and on the top. The game consists of movable enemies and stationary turrets. The game has a sci-fi setting which is apparent from the weapons, enemies and the setting where the game takes place.

To create more interesting, joyful and immersive experience I am developing this 3D space survival game with the virtual reality support.

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This project is a revised edition of the classic arcade 2D game Breakout. Hit the bricks and breakout or miss the balls and game over.

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2D Racing Game

It is a top down view 2D platform racing game made in unity game engine from scratch. You have to save yourself from colliding with obstacles coming in the track to gain positive score.

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Snowball Fighter

It is an Android 3D platform game made in unity game engine from scratch. Player has to generate a snowball to shoot the enemies out of the ground in order to eliminate them.

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Programming Language: C#, C++, Basic Python

Tools/Frameworks: Unity3D, CHAI3D, Visual Studio, Git, GitHub

Industrial: Data Structures and Algorithms, Game Development

My GitHub

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Online Courses


  • Git Complete: The definitive, step-by-step guide to Git credential

  • Intermediate Object-Oriented Programming for Unity Games credential

  • Programming for Everybody (Getting Started with Python) credential

Interests and Achievements

  • Played National level Chess tournament in High School.

  • Won several competitive gaming tournaments.

  • Got selected for the Game Oasis Hackathon 2019 (one of the world's largest Global Gaming Hackathon) co-hosted with Binance Labs, Cocos-BCX, Contentos, Harmony, and Matic Network.