Tower of Hanoi

The Tower of Hanoi (TOH) is a famous mathematical game. It consists of three rods and some disks of different sizes, sliding onto any rod. Initially, solving this puzzle is complicated for visual learners. I developed a simulation of this game to visualize TOH’s problem statement and the solution. This simulation features a proper room-like environment to give the players an immersive experience, a perspective camera controlled by the player’s movement and look, and visual indications for invalid operations.

  • I formulated the idea to build an immersive learning experience for solving the TOH puzzle.
  • I designed, developed, and tested a 3D open-world game from scratch in Unity.
  • I programmed in C# for handling user input and manipulating objects in the scene.

[GitHub]